M.Arch, University of Pennsylvania.
Formerly at David Chipperfield Architects.
My work moves across the fields of high-resolution modeling, parametric design, and real-time spatial simulation, with a focus on digital precision and atmospheric storytelling.
Working fluently between Rhino, Grasshopper, and Unreal Engine 5, I see these tools not only as production methods, but as spaces where design is constantly tested, compromised, and rebuilt. In this process, design dissolves into workflow, and creativity survives somewhere between the command line and the crash report.
I’m drawn to architecture that resists easy definition — spaces that shift between the measurable and the felt, between rational systems and intuitive gestures, where control gives way to chance, and where architecture becomes something more than just a building.
Photographed at Isle of Skye, Scotland – Spring 2024